Another painting made for EA GAMES for one of their popular games titles, Dead Space during the SCI-FI LONDON Film Festival.
The character – although I knew little about at the time, is one I enjoyed painting, mainly because the concept of the game reminded me of a mixture of the films Ridley Scott’s Alien and John Carpenter’s The Thing. At first glance, it appears as if the ‘hero’ of the game is the villain, due to the design of his space suit and life-support system.
Almost gone are the days when heroes were clean cut, wholesome individuals who truly lived as they viewed the world, in simple terms of ‘good’ and ‘evil’. We forget that part of what makes them heroes in our eyes is the fact that they are prepared to do that which perceived ‘ordinary’ people cannot and will not do. They go that extra mile in order to protect us and keep us safe. As noble as that sounds, the reality is often very different, because on a human level, to fight evil means sometimes having to fight as evil fights, to do as evil does. Because in a war zone, no matter how far evil goes, you have to be prepared to go there, to that same place, mentally, physically and emotionally at least. You have to be prepared to be as ruthless, as extreme, as uncompromising in your conviction and resolve to achieve your aim. To the point where to an outsider – or even those that you are battling against, you too, are evil.
Don’t believe me, ask those that have served in the armed forces or done dangerous under-cover work. But then, do we really want to question our heroes on the intricacies of their exploits? Do we really want details, the hows, the wheres, the whys? No, we don’t.
This is one perception of course, and no matter how much you choose to agree or disagree with it; it exists.
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